Mobs, Groups, Livestock Class, Paddocks and Properties

Mobs, Groups, Livestock Class, Paddocks and Properties

Setup Mobs, Groups, Livestock Class, Paddocks and Properties.

Add an item:

Setup > select desired option (i.e. Mobs) > Add > enter Code & Description > OK

Edit an item:

Setup > select desired option (i.e. Mobs) > highlight the item > Edit > OK

Delete an item:

Setup > select desired option (i.e. Mobs) > Highlight the item > Delete > Yes

If you get an error window saying ‘at least once active animals still in the …. ‘

select OK and then Close.

There are 2 options:

    • Either make the mob Inactive OR
    • Change the mob of the Active animals so that the Mob you are trying to delete becomes empty.

Mark an item inactive:

Setup > select desired option (i.e. Mobs) > Highlight the item > Edit > Yes > tick the box next to inactive

Screenshots: 

Add an item

+


Edit/Inactivate an Item


Example of Mobs


Example of Groups

Example of Livestock class (Used for the Stock return report)

Click here for creating a Stock return report using Livestock Classes.



Moving Animals between Mobs, Groups, Livestock Class and Paddocks

Select the animals

Select Events > Group Transfers, Mob Transfers, or Paddock/Custom Feedlot > OK

Enter Date > Select Mob, Group, Livestock Class or Paddock the animals are to be moved to > OK

Select Yes, to the Confirm message: ' Are you sure that you want to transfer selected animals > OK.

 


Notes: 

  1. To add a new mob at this point, select the '+' button.
  1. Tick the box next to Save, in the “Temporary Selection” list, the young of any wet female moved’ to save in the Temporary User list.

  1. Saving in the "Temporary Selection" list will allow you to locate the young of any wet females moved, so that you can select them and complete the movement for them as well if required.

  1. To move the calves at foot, go to the Temporary user list and repeat the process. This will allow you to move the calves to the same paddock.

Moving Animals to a Custom Feedlot

Select the Paddock that represents the feedlot

Tick Custom Feedlot 

Enter the Estimated Entry Value (c/kg) (enter in cents only, i.e. $2.10 = 210 )

Select the Feedlot from your contacts drop down list 

Select on the OK button

Undo a movement to Mob, Group, Livestock Class, or Paddock

Select the animals whose movement you would like to undo

Select Events > Select the movement (i.e. Group, Mob, Paddock/custom feedlot or Livestock class Transfers) > select Undo



Notes:

An item cannot be made inactive or deleted if it still contains at least one active animal within the selected list.

  1. What you classify as a mob or group is at your discretion based on your management needs. They are categories to allow for searching for a particular selection of animals.
  2. Mobs are a convenient method of organising animals, normally corresponding to physical mobs on the property or properties.

  1. How you name your mobs is a personal preference, but keep in mind how you would like to find/search for these animals in the future by using the Filter Option. For example, you may choose to set up your mobs using the society grade of your animals.

  1. Groups: Groups are a convenient method of organising animals outside a paddock or mob. A group could be set up for a particular management purpose e.g., using the year drop.

  1. Properties: Every animal on file can be assigned to a paddock. Every paddock must be linked to a property.

  1. Paddocks: It is not necessary to list all your paddocks, however at least one paddock that has the same name as your property will need to be created. This is important for NLIS records.

  1. Paddocks are used to record paddock treatments from a quality control perspective, animal grazing history and assist with filtering and reporting.



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